MMORPG.co.uk Presents Trickster Online, Reviewed!
by Cody Hargreaves
Trickster is a 2D Fantasy MMORPG that blends many traditional ‘grind-style’ elements with innovative class progression and a massive 400 levels.
Trickster’s forefront innovation lies in its character progression system; you’ll begin by choosing between one of 8 unique animal themed classes — the Buffalo, Bunny, Dragon, Sheep, Lion, Fox, Raccoon and Cat — and 12 available statistic distributions.
Each class in Trickster follows the standard MMORPG formula; the Buffalo and Bunny are Warrior archetypes, best suited for absorbing damage from enemies; the Dragon and Sheep are Magic Casters, designed to deal large amounts of damage quickly, but have low health and are easily killed; the Lion and Fox are ranged DPS (Damage Per Second) classes that use guns and gadgets to deal significant damage to single targets; and finally, the Racoon and Cat are Card Master classes that use ‘cards’ to inflict a variety of status effects to confuse opponents and heal allies.
The innovation here comes in a cool style, as it’s your gender that decides the finer elements of your style. For example, the Buffalo and Bunny are very similar classes, however the Buffalo is male and the Bunny female, and while in the beginning stages of the game these classes are almost identical, they are given completely different evolution options later: the Buffalo can become a Gladiator or Mercenary, and the Bunny a Champion or Duelist.
Next on the innovation front is the 12 point statistic distribution system. In most MMORPG titles, players are asked to distribute ‘stats’ whenever they reach a new level. Generally these come in the form of Strength, Agility, Wisdom, etc, and there are usually between 5 and 8 available. Essentially, this means that in the later stages of the game players who choose the same class as another player will actually be very different, as they will likely have chosen different stats. With TWELVE stats available in Trickster, this system is taken to an entirely new level. You can be sure that you’ll never meet another player that is exactly same as you, and as such, PvP (Player vs. Player) combat will always rely on player skill.
The final innovation in Trickster comes in the form of a 400 level advancement system. As a ‘grind-style’ MMORPG with limited questing options, a high amount of levels is fairly common. But 400? Insane. This will guarantee a limitless amount of gameplay for all players, and with so many available class and progression options, a limitless amount of fun, too.
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